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Autodesk MotionBuilder 2010 v9.0
21.01.2010, 13:30
Autodesk MotionBuilder — это передовой и эффективный набор инструментов для анимации трехмерных персонажей с помощью инструментов, работающих в режиме реального времени, позволяющий выполнить сложнейшие анимационные проекты на самом высоком уровне для видео-игр, фильмов или телепередач.

MotionBuilder поддерживает большинство ведущих в отрасли компаний для создания цифрового контента и более тесно интегрируется в различные производственные «конвейеры» благодаря расширенной функциональности редактора сценариев на языке Pithon.

Благодаря уникальному фотореалистичному движку рендеринга в режиме real time и специальной "интеллектуальной" технологии анимации персонажей HumanIK можно за считанные минуты создавать сложную персонажную анимацию. Эту программу с успехом используют такие компании, как Epic Games, Sony Computer Entertainment Japan и Ubisoft.

Motionbuilder предназначен для производства игр, фильмов, телевизионной рекламы, спецэффектов. Благодаря уникальному фотореалистичному движку рендеринга в режиме real time и специальной "интеллектуальной" технологии анимации персонажей HumanIK можно за считанные минуты создавать сложную персонажную анимацию.

Среди нововведений последней версии можно отметить повышение производительности при работе с большими сценами, в частности, при использовании инструмента для нелинейного видеомонтажа Story Tool; автоматизацию настройки и переноса данных motion capture на персонажа, используя новые возможности инструмента Actor по работе с языком Python; улучшенные средства для создания сложной анимации, где разные элементы должны быть взаимосвязаны между собой; новые шаблоны для работы с персонажами, имеющую улучшенную поддержку 3ds Max Biped; поддержка элементов интерфейса Qt; улучшенная совместимость с Autodesk Softimage 2010.

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Autodesk MotionBuilder real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk Maya, Autodesk 3ds Max, and Autodesk Softimage software.

Accelerated Performance — Built from the ground-up with a real-time engine at its core, Autodesk MotionBuilder software has become a valuable animation and virtual cinematography tool for animators, technical directors, and moviemakers alike. With MotionBuilder 2010, threading improvements and memory optimization give you higher frame rates during playback and evaluation on even the most complex scenes, and significant performance increases
when using the Story Tool will be immediately noticeable.

Precisely Controlled Simulation — MotionBuilder 2010 software now allows you to guideragdoll simulations between user-defined poses, providing the ability to combine natural-looking movement with precisely-positioned keyframes. Similarly, joints can now be used to connect multiple objects together so that secondary animation can be automatically solved by the physics engine for maximum efficiency.

Enhanced Interoperability — The interoperability between MotionBuilder 2010 software and other Autodesk 3D content creation applications (Autodesk Maya, Autodesk 3ds Max and Autodesk Softimage software) as well as Autodesk HumanIK middleware is now better than ever. Of particular note, this release offers enhanced support for the transfer of 3ds Max Biped, enabling characterization in a single step. In addition, Softimage 2010 now includes the MotionBuilder Template rig, facilitating character data exchange between these applications. Finally, the Actor tool has been exposed in Python scripting language, allowing you to save time by automating the setup of motion capture data onto a character.

Greater Productivity for Animators — Animators will welcome a series of new features andenhancements in MotionBuilder 2010 software that will help them to work more efficiently. For example, you can now create user-defined keying groups that include any property of any object — particularly useful when working with custom rigs. You can also capture poses for an object and paste them onto another object, enabling you to store and re-use commonly used animation information. In addition, for those dealing with finger motion data, you now have more flexibility in the setup, capture, and retargeting of finger data.

Autodesk MotionBuilder software helps you work faster and more productively on 3D character animation for games. MotionBuilder offers:
— Real-time, nonlinear environment
— Cutting-edge rigging and simulation features
— Powerful tools for handling motion-captured data
— Technology complementary to Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage
— Integration with Autodesk HumanIK animation middleware, so that what you see in MotionBuilder is what you get in the game

Autodesk MotionBuilder is a powerful, real-time 3D character animation productivity solution for film and televison animation production and virtual cinematography. MotionBuilder enables directors and cinematographers to interactively direct a virtual camera with the freedom similar to a live shoot. MotionBuilder offers animators and technical directors:
— Real-time display and animation tools
— Revolutionary full body inverse kinematic (FBIK) character technology
— A unified nonlinear editing environment
— Tools for customizing and extending the software

System Requirements:

For 32-bit:
— Windows XP Professional operating system (SP2 or higher)
— Intel Pentium D processor (minimal), Intel or AMD Dual Core Processor Workstation or higher (recommended)
— 1 GB free hard drive space. Setup requires additional temporary disk space for your system’s temporary folder when decompressing files during installation.
— 2 GB of RAM minimum and recommended for 32-bit operating systems
— 4 GB of RAM minimum for 64-bit operating systems. 8 GB of RAM recommended
— Qualified hardware-accelerated OpenGL 1.5 professional graphics card with latest graphics driver available on vendor’s site (2.0 and higher recommended)
— Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
— A DVD drive if installing the software or browsing media
-Internet Explorer 6.0 web browser or higher, Netscape 7 web browser or higher, or Mozilla Firefox 2.0 web browser or higher
For 64-bit:
— Windows XP Professional x64 Edition operating system
— Windows Vista Business x64 Edition operating system (SP1 or higher)
— Intel Pentium D processor (minimal), Intel or AMD Dual Core Processor Workstation or higher (recommended)
— 1 GB free hard drive space. Setup requires additional temporary disk space for your system’s temporary folder when decompressing files during installation.
— 2 GB of RAM minimum and recommended for 32-bit operating systems
— 4 GB of RAM minimum for 64-bit operating systems. 8 GB of RAM recommended
— Qualified hardware-accelerated OpenGL 1.5 professional graphics card with latest graphics driver available on vendor’s site (2.0 and higher recommended)
— Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
— A DVD drive if installing the software or browsing the media
— Internet Explorer 6.0 web browser or higher, Netscape 7 web browser or higher, or Mozilla Firefox 2.0 web browser or higher

What's New in MotionBuilder 2010
The latest release of Autodesk MotionBuilder motion capture and 3D character animation software offers:
— Optimization of the MotionBuilder 3D animation engine — Benefit from superior performance when working with large-scene files.
— Faster nonlinear editing with the Story Tool — Edit data-heavy animation sequences efficiently, and create high-quality cinematics for shot pre-visualization.
— Enhanced pose control support — Capture poses and apply them to other objects for rapid reuse of animations.
— Support for user-defined keying groups — Work more efficiently with custom rigs, props, cameras, and lights.
— Exposure of the Actor tool in Python scripting — Help to automate the setup and transfer of motion-capture data onto a character.
— Support for connecting multiple simulated objects — Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.




Информация о программе:
Платформа|OC: Windows
Язык интерфейса: Английский|English
Активация|рег код: в архиве
Размер архива: 707.68 Мб (+5%)



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